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Discover 729 public constructed languages

Europeo
by TheMrSaruman
a language that I built as a past time, it uses Latin and English as a base but can be enriched with other words from other languages

Telan
by Coby Scarpaci
Lavanan
by Bob Orson
Konehan
by Regan Salceda
My conlang for my fictional race.
Tumanese
by Ilsxz Fom (Blue World)

Chinolo
by Nōma
Chinolo is a national and the native language of Chinoku, a country off of the west coast of the USA and Canada. It has around 14 million speakers, 9.4 million of those living in Chinoku.

Fthulta
by Ilsxz Fom (Blue World)
This is a language called Fthulta (native name is Þölþa), I made this language for a fictional country called Fthotlu (Land of the Fthots), so i made it a while ago, i made grammar, some words and it currently has almost 200 (exactly 194). but im tranferring it from google docs to here so thats why it doesnt have that amount.
Eriean
by Sarrycool 2009
Serbian
by Ianis Pavel
Croatian
by Ianis Pavel
Slovenian
by Ianis Pavel
Serbo-Croatian
by Ianis Pavel
Southwest Slavic
by Ianis Pavel
Meterazian
by Ianis Pavel
Metorjhvan Substrate Of Slavic
Ancient Ulish
by Ianis Pavel
Budiscian
by Ianis Pavel
Substrate: Roman
Odrian
by Ianis Pavel
Komak
by Ianis Pavel
Old Odrian
by Ianis Pavel
Mahijan Language
by Lioka Voktar
A proto-lang which bases itself in the region around Kaelennia and the Ossar Islands. Most of the languages reside on the continent due to mass migration and colonisation, however their origins are more northwards than they are now. From this language is produced Bilegu, Kaojuanian, and most notably Kaelennian - the "lingua franca" of this region, being used and blended with its siblings and other neighboring language families such as the usage of Kaelennian and Ossarian from the Agej division. This is a language family for my own little passion project which is absed around a roleplay game i created set in a crumbling continent with problems such as criminal masterminds, corrupt governments, secret cults, and other stuff. The RPG itself features 60s-70s era aesthetics and technology, which provides some challenge for the players as the things they are familiar with are not necessarily there.